Olga Kusterer

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Pickup point locker interface

A pick point is a location with an Ozon package delivery locker. The main purpose of a pick point is to deliver packages to recipients at any time with less involvement from couriers or other employees. Ozon started to develop this service near the end of 2019.

Redesign Reduced Support Calls by 60% with a More Intuitive Interface!

Project Objective

Redesign the pick point interface by updating the UI kit and developing a more intuitive UX for customers, couriers, and administrators. This encompasses research, design, testing, and parallel development.

Our team was responsible for both the online and offline aspects of pick points. Online tasks included conducting user interviews, scenario planning, communicating with developers, and redesigning the interface. Offline tasks involved redesigning the visual appearance of each pick point in collaboration with local artists to make them unique and eye-catching.

I led the project as the Senior Designer, working closely with a UX/UI Designer who supported me throughout the process.

Challenges

  1. Redesigning the Ozon Locker Interface. Created a new interface for customers receiving parcels. Tested design directly with users at the lockers to ensure clarity and ease of use.
  2. Mapping and Improving Courier Journey. Analyzed each step of the courier delivery flow to lockers. Identified bottlenecks and reworked the experience to reduce errors and save time.
  3. Complete UI Kit Overhaul. Redesigned the entire design system for scalability and cross-platform consistency. Focused on usability, accessibility, and visual clarity.
  4. Prototyping and User Testing. Gathered feedback from all user groups — customers, couriers, and admins. Built wireframes and interactive prototypes, iterated through multiple rounds of testing.

Research

Together with UX-Lab, we tested the new interface on the following respondents: 

The courier's script

Women

20-48 YEARS OLD

Men

23-46 YEARS OLD

The user's script

Women

24-42 YEARS OLD

Men

22-46 YEARS OLD

Task

Test the post-order interface FOR PICK UPS and returnS. Evaluate the ergonomics of the new interface.

SAMPLE

User Flow:10 respondents (5 women and 5 men) WITH AN Even AGE distribution (20-48 years OLD). Not all respondents WERE Ozon customers, nor DID all prepay FOR their orders AND/OR PRIMARILY use courier delivery.Courier flow: 8 respondents (4 WOMEN AND 4 MEN) with an even AGE distribution (22-46 years OLD). Not all HAD EXPERIENCE deliveRING orders OR PICKING UP RETURNS through terminals.

Method

Individual in-depth interviews + usability testing. We asked respondents to tell us about their previous ORDER experienceS and then HAD THEM TRY to complete an order and A return ON THE PROTOTYPE INTERFACE.

Wireframe

We completely redesigned the flow FOR users, couriers, AND administrators.

We completely redesigned our operations to benefit our users, couriers, and administrators.

Illustrations

We decided to use illustrations for the user pickup tutorial. We also used illustrations to help couriers select a proper locker size. This helped all parties intuitively understand how to use our pickup points.

New UI and tonality

We completely updated the UI kit and redesigned its tone, making sure the instructions are no longer technical and dry. As a result, the interface became more friendly and modern.

User Flow

Update notice

Courier flow

Key Learnings

User interviews revealed key behavioral patterns — many users tried to leave without closing the locker, but a simple illustrated reminder helped reduce such cases. Visual communication through illustrations improved clarity and led to a more intuitive experience. Clear, step-by-step guidance on placing boxes in appropriately sized lockers simplified the courier flow — no extra training was needed. Early prototype testing helped eliminate unnecessary steps and focus on real user needs. A consistent design system ensured scalability and reduced design debt. Cross-functional collaboration strengthens outcomes – Working closely with product managers, copywriters, and illustrators helped align tone of voice, visuals, and functionality into a cohesive experience.

Credits

Olga Kusterer

Contributed to the redesign of the project following user and courier interviews.

Gleb Bobylkov

Team Lead who worked on the illustrations.

Anastasia Rudneva

Team Lead who managed the project and assisted with prototype testing.

Philipp Shprints

Lead Copywriter who developed the tone of voice and user communication.

Katya Baranova

Designer who supported screen design and prototype creation.

Anna Baturina

Product Manager of the project.

Olga Kusterer

Product Designer

Linkedin

olga.kusterer.ok@gmail.com

Do what you love.Love what you do.

© 2025 Olga Kusterer

Migrated a website from Framer to Figma’s new beta publishing feature. Please note that this beta version has certain limitations, so some elements might not display as intended.

Olga Kusterer

Main page

Linkedin

Resume

Pickup point locker interface

A pick point is a location with an Ozon package delivery locker. The main purpose of a pick point is to deliver packages to recipients at any time with less involvement from couriers or other employees. Ozon started to develop this service near the end of 2019.

Redesign Reduced Support Calls by 60% with a More Intuitive Interface!

Project Objective

Redesign the pick point interface by updating the UI kit and developing a more intuitive UX for customers, couriers, and administrators. This encompasses research, design, testing, and parallel development.

Our team was responsible for both the online and offline aspects of pick points. Online tasks included conducting user interviews, scenario planning, communicating with developers, and redesigning the interface. Offline tasks involved redesigning the visual appearance of each pick point in collaboration with local artists to make them unique and eye-catching.

I led the project as the Senior Designer, working closely with a UX/UI Designer who supported me throughout the process.

Challenges

  1. Redesigning the Ozon Locker Interface. Created a new interface for customers receiving parcels. Tested design directly with users at the lockers to ensure clarity and ease of use.
  2. Mapping and Improving Courier Journey. Analyzed each step of the courier delivery flow to lockers. Identified bottlenecks and reworked the experience to reduce errors and save time.
  3. Complete UI Kit Overhaul. Redesigned the entire design system for scalability and cross-platform consistency. Focused on usability, accessibility, and visual clarity.
  4. Prototyping and User Testing. Gathered feedback from all user groups — customers, couriers, and admins. Built wireframes and interactive prototypes, iterated through multiple rounds of testing.

Research

Together with UX-Lab, we tested the new interface on the following respondents: 

The courier's script

Women

20-48 YEARS OLD

Men

23-46 YEARS OLD

The user's script

Women

24-42 YEARS OLD

Men

22-46 YEARS OLD

Task

Test the post-order interface FOR PICK UPS and returnS. Evaluate the ergonomics of the new interface.

SAMPLE

User Flow:10 respondents (5 women and 5 men) WITH AN Even AGE distribution (20-48 years OLD). Not all respondents WERE Ozon customers, nor DID all prepay FOR their orders AND/OR PRIMARILY use courier delivery.Courier flow: 8 respondents (4 WOMEN AND 4 MEN) with an even AGE distribution (22-46 years OLD). Not all HAD EXPERIENCE deliveRING orders OR PICKING UP RETURNS through terminals.

Method

Individual in-depth interviews + usability testing. We asked respondents to tell us about their previous ORDER experienceS and then HAD THEM TRY to complete an order and A return ON THE PROTOTYPE INTERFACE.

Wireframe

We completely redesigned the flow FOR users, couriers, AND administrators.

We completely redesigned our operations to benefit our users, couriers, and administrators.

Illustrations

We decided to use illustrations for the user pickup tutorial. We also used illustrations to help couriers select a proper locker size. This helped all parties intuitively understand how to use our pickup points.

New UI and tonality

We completely updated the UI kit and redesigned its tone, making sure the instructions are no longer technical and dry. As a result, the interface became more friendly and modern.

User Flow

Update notice

Courier flow

Key Learnings

User interviews revealed key behavioral patterns — many users tried to leave without closing the locker, but a simple illustrated reminder helped reduce such cases. Visual communication through illustrations improved clarity and led to a more intuitive experience. Clear, step-by-step guidance on placing boxes in appropriately sized lockers simplified the courier flow — no extra training was needed. Early prototype testing helped eliminate unnecessary steps and focus on real user needs. A consistent design system ensured scalability and reduced design debt. Cross-functional collaboration strengthens outcomes – Working closely with product managers, copywriters, and illustrators helped align tone of voice, visuals, and functionality into a cohesive experience.

Credits

Olga Kusterer

Contributed to the redesign of the project following user and courier interviews.

Gleb Bobylkov

Team Lead who worked on the illustrations.

Anastasia Rudneva

Team Lead who managed the project and assisted with prototype testing.

Philipp Shprints

Lead Copywriter who developed the tone of voice and user communication.

Katya Baranova

Designer who supported screen design and prototype creation.

Anna Baturina

Product Manager of the project.

Olga Kusterer

Product Designer

Linkedin

olga.kusterer.ok@gmail.com

Do what you love.Love what you do.

© 2025 Olga Kusterer

Migrated a website from Framer to Figma’s new beta publishing feature. Please note that this beta version has certain limitations, so some elements might not display as intended.

Olga Kusterer

Main page

Linkedin

Resume

Pickup point locker interface

A pick point is a location with an Ozon package delivery locker. The main purpose of a pick point is to deliver packages to recipients at any time with less involvement from couriers or other employees. Ozon started to develop this service near the end of 2019.

Redesign Reduced Support Calls by 60% with a More Intuitive Interface!

Project Objective

Redesign the pick point interface by updating the UI kit and developing a more intuitive UX for customers, couriers, and administrators. This encompasses research, design, testing, and parallel development.

Our team was responsible for both the online and offline aspects of pick points. Online tasks included conducting user interviews, scenario planning, communicating with developers, and redesigning the interface. Offline tasks involved redesigning the visual appearance of each pick point in collaboration with local artists to make them unique and eye-catching.

I led the project as the Senior Designer, working closely with a UX/UI Designer who supported me throughout the process.

Challenges

  1. Redesigning the Ozon Locker Interface. Created a new interface for customers receiving parcels. Tested design directly with users at the lockers to ensure clarity and ease of use.
  2. Mapping and Improving Courier Journey. Analyzed each step of the courier delivery flow to lockers. Identified bottlenecks and reworked the experience to reduce errors and save time.
  3. Complete UI Kit Overhaul. Redesigned the entire design system for scalability and cross-platform consistency. Focused on usability, accessibility, and visual clarity.
  4. Prototyping and User Testing. Gathered feedback from all user groups — customers, couriers, and admins. Built wireframes and interactive prototypes, iterated through multiple rounds of testing.

Research

Together with UX-Lab, we tested the new interface on the following respondents: 

The courier's script

Women

20-48 YEARS OLD

Men

23-46 YEARS OLD

The user's script

Women

24-42 YEARS OLD

Men

22-46 YEARS OLD

Task

Test the post-order interface FOR PICK UPS and returnS. Evaluate the ergonomics of the new interface.

SAMPLE

User Flow:10 respondents (5 women and 5 men) WITH AN Even AGE distribution (20-48 years OLD). Not all respondents WERE Ozon customers, nor DID all prepay FOR their orders AND/OR PRIMARILY use courier delivery.Courier flow: 8 respondents (4 WOMEN AND 4 MEN) with an even AGE distribution (22-46 years OLD). Not all HAD EXPERIENCE deliveRING orders OR PICKING UP RETURNS through terminals.

Method

Individual in-depth interviews + usability testing. We asked respondents to tell us about their previous ORDER experienceS and then HAD THEM TRY to complete an order and A return ON THE PROTOTYPE INTERFACE.

Wireframe

We completely redesigned the flow FOR users, couriers, AND administrators.

We completely redesigned our operations to benefit our users, couriers, and administrators.

Illustrations

We decided to use illustrations for the user pickup tutorial. We also used illustrations to help couriers select a proper locker size. This helped all parties intuitively understand how to use our pickup points.

New UI and tonality

We completely updated the UI kit and redesigned its tone, making sure the instructions are no longer technical and dry. As a result, the interface became more friendly and modern.

User Flow

Update notice

Courier flow

Key Learnings

User interviews revealed key behavioral patterns — many users tried to leave without closing the locker, but a simple illustrated reminder helped reduce such cases. Visual communication through illustrations improved clarity and led to a more intuitive experience. Clear, step-by-step guidance on placing boxes in appropriately sized lockers simplified the courier flow — no extra training was needed. Early prototype testing helped eliminate unnecessary steps and focus on real user needs. A consistent design system ensured scalability and reduced design debt. Cross-functional collaboration strengthens outcomes – Working closely with product managers, copywriters, and illustrators helped align tone of voice, visuals, and functionality into a cohesive experience.

Credits

Olga Kusterer

Contributed to the redesign of the project following user and courier interviews.

Tatyana Delyagina

Team Lead who worked on the illustrations.

Anastasia Rudneva

Team Lead who managed the project and assisted with prototype testing.

Philipp Shprints

Lead Copywriter who developed the tone of voice and user communication.

Katya Baranova

Designer who supported screen design and prototype creation.

Anna Baturina

Product Manager of the project.

Olga Kusterer

Product Designer

Linkedin

olga.kusterer.ok@gmail.com

Do what you love.Love what you do.

© 2025 Olga Kusterer

Migrated a website from Framer to Figma’s new beta publishing feature. Please note that this beta version has certain limitations, so some elements might not display as intended.